设计原本

最新书摘:
  • 功不唐捐
    2011-06-14
    Journal. Keep a dated journal of your design questions, decisions, and reasons. Here are some questions to address: • Fabricate a more detailed architectural program, using your imagination. Put it in your journal.• What constraints did you deduce from the given program?• What was the budgeted commodity? How did you manage it?• What desiderata did you follow, explicitly or implicitly?• How did you decide which of two design alternatives was better?• Did you use a CAD tool? If so, assess it versus sketching, for the different phases of your task.• How did you proceed? Analyze your journal and sketch your design trajectory.• Assessment: What are the good points in your design? The weaknesses?
  • 功不唐捐
    2011-06-14
    Genius will live and thrive without training, but it does not the less reward the watering pot and pruning knife. -- Margaret Fuller [1820–1850], diary entry Every man who rises above the common level has received two educations: the first, from his teachers; the second, more personal and important, from himself. -- Edward Gibbon [1789], Memoirs of My Life and Writings... Schön 说过:技术理性认为所有的专业人士都应该像现代教育工程师那样去教育,即先是相关的基础学科和应用科学,然后是应用技能。Schön在这一点上强烈反对技术理性。他辩称,所有专业技能都是靠“批评性实践”来掌握的。
  • 功不唐捐
    2011-06-14
    Dorothy Sayers, the English writer and dramatist, in her magnificent and thought-provoking book The Mind of the Maker, breaks the creative process out further into three distinct aspects. She calls them the Idea, the Energy (or Implementation), and the Interaction
  • 功不唐捐
    2011-06-14
    [New ideas would come about] by a connexion and transferring of the observations of one Arte, to the uses of another, when the experience of several misteries shall fall under consideration of one mans minde. -- Sir FranciS Bacon [1605], The Two Books of The Proficience and advancemenT of Learning, Book 2, 10(新思想来自于)将对一门艺术的领悟联系并应用到另一门艺术中,历经若干次这样的经历而有所悟,脑海里自然就孕育出了(新思想)。Few engineers and composers ... can carry on a mutually rewarding conversation about the content of the other’s professional work. What I am suggesting is that they can carry on such a conversation about design, . . . [and then] begin to share their experiences of the creative professional design process. -- HerBert Simon [1969], The sciences of The arTificiaL, 82很少有工程师和创作者……能够通过探讨对方的专业领域而互有所得。我的建议是,他们可以相互探讨设计……(然后)彼...
  • 功不唐捐
    2011-06-14
    对大多数的创作者来说,构思的不完整性和不一致性只有到了实现的时候才变得明显起来。因此,记录、实验、和”解决“成为了理论家们得关键原则。For most human makers of things, the incompletenesses and inconsistencies of our ideas become clear only during implementation. Thus it is that writing, experimentation, “working out,” are essential disciplines for the theoretician.构想、实现和交互这三个阶段的操作时循环进行的。... ...The phases of Idea, Implementation, and Interaction operate recursively.
  • 音符、时间、走走停停
    2011-03-29
    许多人手会让工作变得轻松---------通常如此许多人手绘让工作变得更多---------必然如此
  • 顾白
    2011-03-19
    许多人手会让工作变得轻松——通常如此。但许多人手会让工作变得更多——总是如此
  • hongqn
    2011-03-05
    在IBM OS/360的研发过程中,其需求是由来自市场部的一个大型委员会初步定稿的。身为项目经理,我不得不将这份需求文档断然拒绝,因为它完全不切实际,并且用以获取项目实质的、由架构师和市场一线人员以及实现人员组成的工作组的体积过小。
  • hongqn
    2011-03-05
    瀑布模型是错误的、有害的,我们必须发展并摈弃之。
  • hongqn
    2011-03-05
    将约束明确列出,是把丑话说在前面,这就可以避免日后突然爆发令人不快的局面。这同时也是在设计师的脑海中烙下对于这些约束的印象,从根本上提高某一约束消失时被设计师发现的可能性。
  • 云风
    2011-03-05
    尽管有关开源过程的“开放”和“自由”的文字早已是铺天盖地,但是整幢 Linux 大厦的建成却很难看做是只砖片瓦的随机堆砌﹣ Linus Torvalds 始终作为一个保持其概念完整性的关键首脑力量存在。此外,对于 Linux 来说,功能规格说明早已有了:这就是 UNIX 。同样重要地,总体系统设计也是现成的。
  • 云风
    2011-03-05
    设计师的主要任务乃是帮助客户发现他们想要的设计。
  • hongqn
    2011-03-05
    研习设计史的最有力的原因是去了解怎么样的设计方案是行不通的以及为什么这些设计方案行不通。
  • hongqn
    2011-03-05
    那么,设计师该怎么做?估算!理所当然,正式的也好,非正式的也罢,都要做估算。在求精的步骤中,人们必须对设计树进行剪枝。
  • hongqn
    2011-03-05
    快速原型是一种进行精确的需求配置的必要工具。
  • liuwill
    2012-10-23
    好的架构应该是直接的,人们掌握了部分系统后就可以推测出其他部分。
  • liuwill
    2012-10-23
    “虽然一开始巴赫倾向于穿越传统的边界,但他更愿意在既定的框架下工作并接受由此带来的挑战。”
  • lookof
    2012-02-14
    与创意之后的奋斗紧密相连的就是自满了,希望自己能够出名。长久以来,这都是人类失败的根源,它会影响到所有的设计并毁掉一切。
  • lookof
    2012-02-14
    我认为这是对神圣的真品与邪恶的赝品的真正测试。因为真品才能带来满足(满足=“足够”)。人们可以得到足够的事物、足够的睡眠、足够的娱乐、足够的爱情。但错误的方式总是在寻找新的美味、不同的感觉、不可思议的东西。
  • lookof
    2012-02-14
    什么是创意呢? 它可能是某种情趣。我们曾看到过非常新颖的设计,我们对如此优雅的解决方案感到兴奋——莱特曼可折叠的口袋工具、漂亮的玩具以及钢缆拖引的桥梁。但情趣在于解决老问题的新方案那出众的优雅性,而不在于新颖本身。每次我们使用工具或玩具时的新情趣就足以表明这一点。它不会消退。另一方面,只有新颖是对满意的一种欺骗。7天的惊奇很快就会过去。随着新颖的退却,情趣也将一并消失。寻找新奇事物的人永远都是被动的。没有永恒不变的情趣。