How Games Move Us
最新书摘:
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管理员2020-10-17为了实现学习、训练或者健康等设计目的,我们很有可能做出糟糕的、无聊的、没有引力的游戏。
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謝邪妮2018-10-25Who is the real me and how do Iinteract? Who am I without my wearableaugmentation and who am I to you if we are notengaging through technologically augmented role-play? While these seem like new concerns, oursociety already confronts these questions everyday, over more prosaic"technologies" such asmakeup and clothing, as well as in the use of socialmedia to manage social identity, Adding a layer of
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謝邪妮2018-10-25Game designers canviscerally explore cultural issues (e.g.Waco Resurrection), inspire activism(e. g,Hush), or help players deeply experiencean emotional and social scenario thatintrigues them (Love Plus, Cart Life, TheSims).
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謝邪妮2018-10-25Many players havedelightedly and publicly recounted the fiendishlycreative ways in which they sent Sims to theiruntimely demise.
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謝邪妮2018-10-25As Scott Mccloud points out in his book Understanding Comics, a more abstract and stylized rendition of a character allows viewers to project more of themselves onto the characters,without getting distracted by specific personal qualities and mannerisms